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Glossary: P

Paddle
A device used to push currency, markers, and other paperwork through a slot on the table into the drop box beneath it.
Pair
Two cards of the same index. In some houses, cards of the same value are treated as pairs — i.e., a player may split a king-ten hand.
Paper
Actual money, as opposed to cheques.
Parlay
To increase a wager before the cards have been dealt.
Pat Hand
A two-card hand that is not hit. Typically, this refers to such a hand that, according to basic strategy, should not be hit.
Peeking
Using any device or practice to view the dealer's hole card.
Percentage
The casino's mathematical advantage in a game of chance.
Pick Up
To remove something from the table. The dealer picks up cards at the end of the round, losing wagers, etc.
Picture Card
A king, queen, or jack. The term "face card" is preferred, unless you intend to sound like a rube.
Pinch
To remove money from a wager after the cards have been dealt. This is not allowed.
Pit
The area inside a group of tables. This area is off-limits to players.
Pit Beast
A less than affectionate term for a Pit Boss.
Pit Boss
The lowest level of casino management, one or more pit bosses are assigned to a group of tables to supervise the games, the players, and the dealers.
Pit Stand
The desk and surrounding area inside the pit.
Plug (the deck)
To place the cards that were not used in play into the discarded deck by inserting them, in small amounts, into various locations.
Press
To increase a bet, typically doubling it. This is said of players who parlay their bets, or choose to split or double when it is not indicated by basic strategy.
Prompt
An indication given by the dealer that the player should reconsider his decision (usually, to hit or stand). The prompt may be a verbal "are you suyre about that?" or it could be as simple as a pause before granting the hit or moving to the next player.
Prove (a Hand)
To reconstruct a hand that had previously been picked up in order to verify the outcome. Typically done when someone suggests a mistake has been made.
Push
A tie between the value of the dealer's hand and the player's.

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