Glossary: P
- Paddle
- A device used to push currency, markers, and other paperwork through
a slot on the table into the drop box beneath it.
- Pair
- Two cards of the same index. In some houses, cards of the same
value are treated as pairs i.e., a player may split a
king-ten hand.
- Paper
- Actual money, as opposed to cheques.
- Parlay
- To increase a wager before the cards have been dealt.
- Pat Hand
- A two-card hand that is not hit. Typically, this refers to such
a hand that, according to basic strategy, should not be hit.
- Peeking
- Using any device or practice to view the dealer's hole card.
- Percentage
- The casino's mathematical advantage in a game of chance.
- Pick Up
- To remove something from the table. The dealer picks up cards at
the end of the round, losing wagers, etc.
- Picture Card
- A king, queen, or jack. The term "face card" is preferred, unless
you intend to sound like a rube.
- Pinch
- To remove money from a wager after the cards have been dealt.
This is not allowed.
- Pit
- The area inside a group of tables. This area is off-limits
to players.
- Pit Beast
- A less than affectionate term for a Pit Boss.
- Pit Boss
- The lowest level of casino management, one or more pit bosses
are assigned to a group of tables to supervise the games, the
players, and the dealers.
- Pit Stand
- The desk and surrounding area inside the pit.
- Plug (the deck)
- To place the cards that were not used in play into the discarded
deck by inserting them, in small amounts, into various locations.
- Press
- To increase a bet, typically doubling it. This is said of players
who parlay their bets, or choose to split or double when it is not
indicated by basic strategy.
- Prompt
- An indication given by the dealer that the player should reconsider
his decision (usually, to hit or stand). The prompt may be a verbal
"are you suyre about that?" or it could be as simple as a pause before
granting the hit or moving to the next player.
- Prove (a Hand)
- To reconstruct a hand that had previously been picked up in order
to verify the outcome. Typically done when someone suggests a
mistake has been made.
- Push
- A tie between the value of the dealer's hand and the player's.
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